
A couple of minutes pass and I thought of using the map multiplied by -1 and used that as momentum and it worked… too good. I got it to “almost” work but it would spaz out. Since I can't use the player, so I tried my best using the hammer which turned into a nightmare. Situation 2: now I'm going to add momentum to the game. That little script is what makes everything smooth, but the game isn't fully smoothed yet because I need to add momentum. Basically, when the hammer touches the map its x and y will be subtracted by itself making the position of the hammer 0,0, then minus by map x and y. Then when the hammer touches the map hX and hY are subtracted by the x and y position of the hammer. !!! Update !!! I have made the player react to the terrain underneath, so it looks even better! Situation 1: my first task was to make the player maneuver with the hammer and I created a script that works The hammer works in a smart way by using the hammers x and y minus the position of the map which is stored in a variable (hX, hY) when it's not touching the map.

What I'm saying is I created a crude remake of the physics engine in Getting Over It. This project that I have created is different from the other Getting Over It games, which doesn't include proper physics for the player and hammer. Hi -–(Game Link)- I hope you enjoy the nice physics! Getting Over It is a rage-inducing game developed by Bennett Foddy who also created the game “QWOP”.
